In this video, I collaborated with two school partners to record all sounds both in the studio and outdoors to create the ominous atmosphere of The Last of Us. We used Foley techniques to capture and sample all the sounds in the video. For example, we recorded wet gargles and wet towels to mimic blood splatter sounds, and we sat in an area with rustling leaves to create fitting environmental sounds. We then integrated each sample into Pro Tools, processing them with reverb and EQ to match the scene's atmosphere.